![]() – Both Shock and Melee cavalry are classified as shock cavalry now to improve AI use of those units. – AI should now use disciplined formation in defensive battles. – Cavalry harder to decimate by precursor javelins of infantry but those javelins can now disrupt charges with knockback. ![]() – Added small knockback chance to all ranged weapons when soldiers are wounded by projectiles. – Fixed trajectory of horse archer attacks sometimes preventing AI from fully using them. – Iberians now have access to their historical flaming javelins. – Artillery ammo reduced, slightly increased damage to siege equipment from fire. – Various specific units like agrianian infantry, Socii units and war dogs reworked. – Unit hitpoints and weapon damage reworked, hopefully cavalry and elephants will take less casualties from autoresolve – Spear units are now tougher to kill in melee, Sword units have a bonus vs infantry. – Melee intervals (cooldown between attack animations) lowered from 3 to 1.5 seconds. – Reduce killing power of infantry charge, units with expert charge defense can effectively counter charges. – Reworked morale values to make them more balanced throughout a campaign. – Slightly increased unit spotting range. – Fatigue penalty increased but it takes longer to reach the various tiers. – Ranged attack and reloading now properly apply fatigue to units.
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